Maw of the Deep

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Elven Trader

Sorja, elven traveler, is willing to transport the gang to the Queen’s wood if they act as his guard. He needs the protection to sell Tonnok root, a rarity that’s forbidden to export from the elven woods.

His contact Atlan Barnabas, a privateer from the Western sea intends to rip off the elf and steal the supply of Tonnok along with the Tabernacle Spire that the elf possesses. Suspecting this trechary, Sorja and his twin brother Hefta intend to get the jump on Barnabas but those plans are interrupted when the gang starts trouble in a popular Concord bar, beginning with a duel between Shoal and a traveling Knight that escalates into a street brawl.

Daylight fades as Barnabas’ thugs begin to close in during the night, giving chase as the heroes take flight to the north along with brothers Sorja and Hefta. The group is confronted by Barnabas and his hired swords, where he kills Hefta in an attempt to take the Tabernacle Spire but is slain as well by the heroes.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.